Tag Archives: Multithreaded Rendering

Multi-Threaded Rendering (Windows Store only)

Some parts of book removed due to page counts, so I decided to add these sections to the website of the book. This section is about Multi-threaded rendering in DirectX 11.1 or the later version (that is DirectX 11.2).

Direct3D 11 has introduced some very interesting and powerful new features such as tessellation and multi-threaded rendering. I covered tessellation in chapter 4 of “DirectX 11.1 Game Programming”, but I couldn’t cover the most important one, I mean multi-threaded rendering.

In past few years, the average number of CPU and GPU cores has been vastly increasing.   Continue reading Multi-Threaded Rendering (Windows Store only)