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How to get the source codes

As a further aid to understanding how to run the samples of this chapter, all of the source code is provided for your reference, and they have been used in an open source rendering framework; so, please make sure to get the source code from Packt Publishing’s website when reading this book.

How to get the sample chapter

You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.

How to access articles

Get the article, “DirectX graphics diagnostic” from here

DirectX 11.1 Game Programming