Game Programming Using Qt: Beginner’s Guide by Witold Wysota, Lorenz Haas is the name of PackT’s new book which contains a complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets. I was one of the technical reviewers of this and This is my second project with PackT after my book “DirectX 11.1 Game Programming“.
Mastering Lumion 3D by Ciro Cardoso is the name of PackT’s new book that is designed for all levels of Lumion users, from beginners to advanced users. You will find useful insights and professional techniques to improve and develop your skills in order to fully control and master Lumion. However, this book doesn’t cover the process of transforming 2D information (CAD plan) into a 3D model.
I was crazy busy in this weekend 🙂 . After reading a good book about WebGL, I watched a video course about OpenGL ES, I mean Building Android Games with OpenGL ES. If you are looking for a course that will show you how to build Android games using OpenGL ES and Java, so don’t miss it. Even if you are C++ programmer like me, don’t worry you can learn techniques and port it to your C++ codes.
WebGL Game Development by Sumeet Arora is a set-by-step, example-based tutorial that provides details on gaming logic using WebGL. The book is about 387 pages and includes 10 chapters.
Direct3D Rendering Cookbook by Justin Stenning is a practical guide which introduces DirectX 11.x technology in order to develop Win32 and Win Store applications. This book is good reference for those programmers who want to start developing DirectX applications using C# and SharpDX (SharpDX is an open-source project delivering the full DirectX API under the .Net).