About Author


Pooya Eimandar” was born on January 07, 1986. He graduated with a degree in Computer Science and Hardware Engineering from Shomal University and has been programming mainly in DirectX and OpenGL since 2002. His main research interests are GPU-programming, image processing, parallel computing, and game developing. Since 2010, he has been leading a game engine team for a company Bazipardaz, working on their latest titles for Xbox 360 and PC. You can find more information about this at http://persianengine.codeplex.com/.


  • Doron Feinstein is a Senior Graphics Programmer at Rockstar Games and is the author of the book HLSL Development Cookbook published by Packt Publishing. After working with simulations for a number of years, he decided to switch to an exciting career in the games industry. Max Payne 3 and All Points Bulletin (APB) are among some of the titles Doron has worked on commercially.HLSL Development Cookbook
  • Stephan Hodes has been working as a Game Engine programmer for almost 15 years while GPUs made the transition from fixed function pipeline to programmable shader hardware. During this time, he worked on a number of games released for PC as well as for Xbox 360 and PS3. Since he joined AMD as a Developer Relations Engineer in 2011, he has worked with a number of European developers on optimizing their technology to take full advantage of the processing power that the latest GPU hardware provides. He is currently living with his wife and son in Berlin, Germany.
  • Vinjn Zhang is an enthusiastic Software Engineer. His main interests in programming include game development, graphics shader writing, human- computer interaction, and computer vision. He has translated two technical books into Chinese, one for the processing language and one for OpenCV. Vinjn Zhang has worked for several game production companies including Ubisoft and 2K Games. He is currently working as a GPU Architect for NVIDIA, where he gets the chance to see the secrets of GPU. Besides his daily work, he is an active github user. He tries to make every piece of code open source. His website is also an open source repository, Visit his website.

DirectX 11.1 Game Programming