Chance to Win Free Copies of Packt’s new book on DirectX 11.1

Readers would be pleased to know that I have teamed up with Packt Publishing to organize a contest of my newly published book Direct X 11.1 Game Programming

And 3 lucky winners stand a chance to win eBook copies of the book. Keep reading to find out how you can be one of the Lucky Winners.

How to enter?

All you need to do is head on over to the book page and look through the product description of the book and drop a line via the comments below this post to let us know what interests you the most about this book. It’s that simple. 

Deadline:The contest will close in 1 weeks time. 3 best comments will chosen Winners and will be contacted by email, so be sure to use your real email address when you comment! Hurry up as you could be one of the few lucky ones to get yourself a free ebook of this latest released title.

21 thoughts on “Chance to Win Free Copies of Packt’s new book on DirectX 11.1”

  1. As a graphics programmer, I’m most interested in the chapters about Tessellation (ch.4) and C++Amp and Compute Shaders (ch.5) for post-processing.

  2. I’m looking forward to learning about Tessellation. It’s an interesting topic that I haven’t yet had the time to research and implement in anything I make. It will come in useful for my next project though!

  3. Personally, what most excites me is the parallel collision detection. This is an issue that I usually struggle with, and it sounds like a great read. Also, the parts about sound are exciting, being that it’s also problematic for me. Whether I win the book or not, I’m sold.

  4. I’m Really Interested In The Tessellation Part.
    It Could Be A Great Help When I Want To Work On Windows 8 Platform.

  5. I’m looking forward to an introduction to DirectX 11.1, i have always wanted to start programming with DirectX, but i never had time to. I feel this is the right moment to start, and i think this is the perfect book as a starting point!
    So i’m interest most on the first chapters, but of course in short i will be most interested on more advanced concepts.

  6. I was busy to read the whole book.
    My interests are game-designing and concept-arts.I think games should be playable! I mean tessellation or reflection or threading and other ridiculous names don’t create a big game! 🙂
    If I could learn C# in a perfect method I would show the world what is the GAME(LOL):D
    If I had time and Energy…..
    Damn talent in me 🙁
    Give me a cigarette please…

  7. Well, honestly I have an extensive knowledge of game programming, but why I want to have this book is to become more familiar with latest technology and then help to push it forward as a graphics programmer not just reading and putting it away.

  8. is so great for iranian and so special for iranian game development and we proud you man

    i think important part of this book is introduce of directX11.1 syntax because if you learn syntax perfectly you can create you ‘re world with repeatly training

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