Multi-Threaded Rendering (Windows Store only)

Some parts of book removed due to page counts, so I decided to add these sections to the website of the book. This section is about Multi-threaded rendering in DirectX 11.1 or the later version (that is DirectX 11.2).

Direct3D 11 has introduced some very interesting and powerful new features such as tessellation and multi-threaded rendering. I covered tessellation in chapter 4 of “DirectX 11.1 Game Programming”, but I couldn’t cover the most important one, I mean multi-threaded rendering.

In past few years, the average number of CPU and GPU cores has been vastly increasing.   Continue reading Multi-Threaded Rendering (Windows Store only)

Contest Winners

Congratulations to Chris, Mohammad and Ali for winning free eBook of “DirectX 11.1 Game Programming“. The winners will be contacted by email. I hope it will be useful for you.

Selecting 3 winners out of 21 comments was a big challenge, but the columbus campaign should keep others happy.

Packt Publishing is giving everyone the chance to explore its full range of over 1600 DRM-free eBooks this Columbus Day at a massive 50% off at, for 4 whole days.

Chance to Win Free Copies of Packt’s new book on DirectX 11.1

Readers would be pleased to know that I have teamed up with Packt Publishing to organize a contest of my newly published book Direct X 11.1 Game Programming

And 3 lucky winners stand a chance to win eBook copies of the book. Keep reading to find out how you can be one of the Lucky Winners. Continue reading Chance to Win Free Copies of Packt’s new book on DirectX 11.1

Say HelloOo to DirectX 11.2

While I am working on Windows 8.1 and DirectX 11.2, I think this is a good idea to start a blog about it. It seems that Microsoft unveiled its latest version of DirectX only on XBox One and Windows 8.1.